AI Insights · Timothy · October 2021
Top 5 Shoot'em Up Games on Android in Argentina Q3 2021
Discover how the top 5 shoot'em up games performed on Android in Argentina during Q3 2021, based on weekly downloads, revenue, and active users.
In the third quarter of 2021, the top five shoot'em up games on the Android platform in Argentina showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, with data sourced from Sensor Tower.
Contra Returns from Level Infinite saw its weekly revenue peak at around $2K in early August, before gradually declining to approximately $450 by the end of September. Weekly downloads started strong at 87.5K in late July but showed a steady decline, reaching about 6.7K by the end of the quarter. The game’s weekly active users also decreased over the quarter, from 84.9K in late July to around 29K by the end of September.
Azur Lane by Yostar Limited maintained relatively low weekly revenue, peaking at about $803 in the final week of September. Throughout the quarter, the revenue fluctuated but showed a slight upward trend towards the end. No download or active user data was provided for this period.
Archero from Habby experienced steady weekly revenue, reaching a peak of approximately $413 in early July and then gradually declining to around $136 by the end of September. Weekly downloads exhibited a consistent upward trend, starting at 1.5K in late June and peaking at about 2.7K by the end of the quarter. Active users remained stable throughout the quarter, hovering around 27K to 28K.
1945 Air Force: Airplane games by 1SOFT showed consistent weekly revenue, peaking at about $329 in mid-August. The game’s weekly downloads were robust, starting at 8.7K in late June and peaking at around 25.4K in early September. Active users increased steadily from 49.6K in late June to 103K by early September, before settling at around 86.5K by the end of the quarter.
Soul Knight from ChillyRoom demonstrated moderate weekly revenue, peaking at around $216 in late July. Weekly downloads were relatively stable, starting at 4.3K in late June and fluctuating around the 7K to 8K mark throughout the quarter. Active users showed a slight decline towards the end of the quarter, from 77.1K in late June to about 73.4K by the end of September.
For more detailed insights and data on these games and others, please visit Sensor Tower.